World of Tanks

 World of Tanks



World of Tanks is a well made and challenging multiplayer 
action game!


  1. What's Free - Play game for 100 minutes.
  2. File Size - 16 GB
  3. Play It On - Windows XP or better
  4. Support - World of Tanks Support
  5. Game Created By - WarGaming

Exclusive Review Summary
Decently sized maps with layouts that encourage using 

terrain to your advantage
Quite a few different tanks to unlock, purchase, and 

upgrade
No good way to practice before getting thrown into 

matches with other players
Important repair items are limited use and must be 

bought.


Game Description

Let's Begin

World of Tanks feels like it's been around forever, and 

yet this is the first time I've ever really tried playing 

it. Turns out it's not as excruciatingly outside of my 

wheelhouse as I'd feared! It's also a little more complex 

than I was expecting.
Hold the Line

Simply shooting at red things isn't going to cut it.

For once, the high ground isn't better. The thing about 

tanks is they can't really aim down. Being below an enemy 

is actually an advantage because you can fire up at them 

without them being able to fire back.
Look for the green. When aiming at an enemy you'll see a 

small circle in the middle of your targeting reticule. If 

it's red, you're going to hit armor and not do much 

damage. If it's green, you're targeting a weak point and 

will hit much harder.
Aim slow. Moving the tank or even the turret can throw 

off your aim. For a more accurate shot, wait for the 

circle on the outside of the targeting reticule to 

shrink.
Use the bushes. You can hide behind buildings and other 

visually solid bits of terrain, but bushes are cool 

because they can hide you from enemies and still be shot 

through. Shooting reveals your location, but they're 

still great for setting up an ambush (no pun intended).
Don't Tread on Me

While World of Tanks is a competent game overall, but 

being tossed right into multiplayer matches after just 

learning the basics is pretty challenging and I'm not a 

fan of the need to constantly buy repair items. Still 

definitely worth a look if you're interested in online 

competitive multiplayer.

World of Tanks Review
Review by Rob Rich

Ready

To be completely honest, I wasn't looking forward to 

playing World of Tanks for review. I'm not a fan of 

competitive play, I'm even less of a fan of online 

multiplayer matches with random strangers, and tanks are 

one of my least favorite types of vehicle used in war. 

Yet here we are, and surprisingly enough I ended up 

enjoying aspects of this game once I finally started 

playing.

Fire

For the unfamiliar, World of Tanks is basically a game of 

capture-the-point mixed with team deathmatch - where 

everyone is a tank. Matches are typically won by either 

capturing the other team's base, or by destroying all of 

the other team's tanks. Depending on the map and mode 

things can be a little more involved than that - like 

when there are several control points that need to be 

controlled - but for the most part it's 'blow everyone up 

or sneak around and take control of a thing.'

The maps are small enough that it doesn't take long to 

find the opposition, but large enough that there's plenty 

of room to maneuver to the point that it's possible to 

sneak a faster tank through the front lines with a little 

luck and careful driving. There are a number of variables 

to the terrain that can also influence how you approach a 

given situation. Elevation is important to consider 

because tanks can aim up a lot easier than they can aim 

down, buildings can be used for cover or to hide behind 

in an attempt to flank, and even bushes can hide you in a 

pinch.

It's a shame that there isn't a good way to practice 

before getting thrown into a multiplayer match, though. 

Sure there's a training mode with a few levels that teach 

you the basics, but I was really hoping to have a 'real' 

match with bots before having to deal with the pressure 

of not being dead weight to a team full of other players 

right out of the gate. I mean it's good that newbies are 

grouped together in the beginning - newer accounts are, 

anyway, but whether or not the person playing has 

experience is another matter entirely - but I'd have 

still preferred a little more hands on time before 

getting tossed into the fray.

I mentioned that I'm not a fan of tanks, and this is 

true, but I know there are people out there who love them 

and I think they'll be pleased with World of Tanks' 

roster. There are a lot of treaded armored vehicles here 

(don't ask me how accurate they are, though), of various 

makes and models. Some are faster, some are slow but well 

armored - you probably know the drill if you're even a 

little familiar with action games that involve character 

classes of any type. So yeah, there are plenty of tanks, 

which you can unlock, buy, and upgrade. You can also hire 

and train crew who can provide useful passive buffs and 

perks. Though as you might expect, all of this stuff is 

subject to freemium systems like needing to earn 

experience (and then spend it) to unlock something, then 

spend actual money (assuming you have enough) to purchase 

what you just unlocked.

My main not totally subjective and mired in my own 

personal biases complaint, though, is the way items work. 

This being a game that focuses almost entirely on combat, 

your tank is bound to take a beating. This can lead to 

things like busted treads, fires, injured crew, and so 

on. Fine. You can acquire items that are used in-game to 

fix/extinguish/heal or otherwise deal with these problems 

as they arise. Also fine. What bothers me is how these 

items have to be purchased using in-game currency, and 

have limited uses. These are things you're going to have 

to use a lot as you play, and end up being a drain on 

your virtual wallet. Granted these items (at least the 

low end ones) don't cost an overly absurd amount, but I'd 

have much rather spend a bit more on a one-and-done piece 

of gear instead of constantly having to restock my 

reserves.

Aim

In the end I didn't hate World of Tanks, which is not how 

I saw things going. It's still absolutely, without 

question, not a game tailored to my specific interests 

but I think I can understand why it's gotten to be 

popular. From a more objective viewpoint I'm not fond of 

some of the free-to-play systems or the hardline 'it's 

multiplayer or nothing' approach, though. Gameplay-wise 

it works well enough and there's more strategy to combat 

than simply driving in circles and shooting, and that's 

always a good thing. If you're curious I don't see the 

harm in checking it out, but if you're like me and this 

sort of stuff just isn't your bag it's not going to 

change your mind.


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